Potions [ESX]
Dependencies
qtarget
nh-context / ox_contextmenu
memorygame
(nh-context / ox_contextmenu, qtarget - optional, you can adapt to your own.)
Optimization
Full optimized.
0.00ms
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Features
- Easy customization
- Ingredients shop - Working time function (opening, closing time)
- Minigame
- Chance to start (explosion) - effect while player crafting potion
- Effect duration time for each potion.
- Experience system - Required experience for each potion.
- Crafting time.
- Potions with instant effects.
- Your own potion can be easily made.
- You need to wear a gas mask while making potions or when you're nearby a crafting table where players are making potions. Damage will be applied to the player if they don't wear a gas mask.
- If you fail a minigame, you'll have a chance to explode. Also, every time you fail a minigame, you'll have one more box to compete with, making you more challenging. (you can customize it, or disable it)
- The effect duration of a potion enables this potion to apply the effect (what you specify), (Effect Applying Time, Effect Time).
- Activate/deactivate each potion
- SYNCHRONIZATION WITH OTHER PLAYERS (all animations and effects are synced with other players.)
